Unreal
Unreal was released in summer 1998, as it was hyped as the Quake killer. Well, the release date was delayed several times, so actually it made its debut after Quake II. Many of the gamers say that Unreal beats every 3D action games with its excellent graphics engine and everything, and many say that it was a boring 3D adventure with lousy guns and some nice looking graphics. In my opinion Unreal isn't as good as Quake2, maybe it's the cool weapons that lifts Quake2 above Unreal, and that's only my opinion. Aside the stupid "world greatest 3D action game" -war and we can get to the review itself.
The thin storyline goes like this: you're some kind of a criminal, obviously because you're in a transport ship, which carries , err... criminals. Of course something terrible must happen and
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You'll start your game
with bare hands, cool.
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After you escape from the ship, the storyline doesn't offer any cunning stunts or other twists anymore, which would have kept the story interesting. I had this "not very official" version of Unreal, so I don't know were there any cut-scenes, which truly would have helped picturing the simple storyline, probably there aren't. At least you should read all of the messages, which are provided by the allmighty universal translator, which translates all of those ancient runes (truly outstanding achievement of technology, considering the race is completely new and unknown). Exploring a totally new planet and the races living there would have been an
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If I remember it right,
this is from the first level.
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The engine produces
lights with different colors.
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The levels are very, very large and sometimes you find yourself lost, strangely I didn't get stuck in any of the puzzles in the game, well maybe a few times but you'll get over them quickly enough to keep away frustration. When I finally found some kind of a pistol, it was time for some killing, but I jumped to the ceiling when I saw that the first enemy was a giant bear wielding two rocket launchers! I mean, doesn't it sound a bit goofy, that you have a little puny pistol and enemies are putting a pair of rockets heading for your head? Enemies are a bit too rare and they really can , which means simply less but much tougher enemies. It seems that enemies do have a bit action in their brains, which isn't too usual in 3D-shooters, sometimes they tend to give you a real resistance and sometimes they just rush towards you. You can also shoot using secondary fire mode with the pistol side on, wow, real gangsta-style. I'm not the kind of person who gets "kicks" by shooting with a bunch of polygons on a monitor, so the slight feel of powerless guns didn't bother me too much, it's a minus though.
When I got off the carrier ship, a huge wide area opened in front of me, kicking some framerate-ass. Yeap, that's true, but I think the real problem might be in my computer: massive P133 with mind-blowing amount of RAM of total 48 megs, and a 8-meg Voodoo2 3D-accelerator. You're probably wondering how could I even play it, well, despite the "tiny" seconds per frame-problem in some larger areas, the game worked incredibly fine, a lot
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You won't get far from
that creature when it gets close, at least with that gun.
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The sounds are nothing sort of special and can get boring at times, but it's forgotten when you hear some of the songs, you won't find better music in any other game (except for Wip3out,
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Besides right or left
side, you can choose to keep your gun in the middle, Doom-Style.
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Now this level was
the scariest, true alien design.
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Unreal didn't quite satisfy my expectations which were pretty high, although I always knew Unreal never could live up to all it's hype. Awesome music and kick-ass graphics didn't fix all the problems and despite it was probably mean't to be more of an adventure game, it sure would have needed at least a little more action.
Gameplay: 4/5
Graphics: 5/5
Sounds: 3/5
Lastability: 3/5
Overall:
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Reviewed by: Janne "Blizzardic" Mankila
